"eniko why won't your studio support mac anymore"
well, this might have something to do with it: https://hackaday.com/2024/11/01/apple-forces-the-signing-of-applications-in-macos-sequoia-15-1/
"Now it would seem that to distribute MacOS software you need to have an Apple Developer Program membership, costing $99/year."
if anything apple should be paying *me* $99 a year to put up with their bullshit. i'm not locking myself into development-as-a-service where every year i have to dish out $99 to even be allowed to make programs for mac and then every 4 years also have to buy an entirely new overpriced piece of trash laptop because apple arbitrarily decided the latest version of macos won't run on older macbooks
@eniko feels like apple has an archetype in mind of what a "small developer" developing for their platforms is like, and it's a pro shop with multiple full time engineers who can spread around the time cost of keeping all their mac software up to date and clearing whatever new bars apple has set for them to jump over.
and if you're not that, they seem to be telling everyone else, then fuuuck youuu! pay us money anyways! we'll break your shit because we feel like it!
@jplebreton pretty much, yeah. fortunately for me a 2% revenue increase would not break even on the time, subscription, and hardware costs involved so i get to just flip them off instead
@eniko @jplebreton I think Apple inherently both don’t understand gaming and don’t care. They make some big splash announcement with some big game every few years (often years after it would matter). That’s it.
I keep hearing the same specific argument from game developers time after time again, it’s not worth it.
At it’s core it’s not about the hardware (separate topic), or the $99 dev program, or the compatibility issues, or lack of sensible APIs (they don’t even put actual Vulkan on there), or any of the other reasons.
It’s not worth it. The investment has terrible ROI. And I say this as an Apple user. I play my games elsewhere (but never ever Windows, the worst of the worst).
Indie devs, don’t bother with Apple unless it’s a passion project for you. Not even MiHoYo (who has iPadOS and iOS versions!) releases on Mac. Should tell you everything.
So, Kitsune Tails for SNES, when?