Yay, 1:26.25 on Zandvoort GP in Stunts [www.dosgameclub.com].
it is safe to say that 90% of my taste in computer games is thanks to the original abandonware site Home of the Underdogs. every few months i’d make it a point to download one of their Top Dog awarded games, and all of them lived up to it.
in particular, westwood/infocom’s Mines of Titan always interested me. it never quite fit into infocom’s IF catalog, and it predated the much more popular Eye of the Beholder. i always avoided it because it looked like just another dungeon crawler.
as it turns out, Mines of Titan is far closer to Wasteland or Neuromancer than any other game. part text adventure, part rpg, it evokes a surprisingly unique world that easily fits in a philip k dick styled universe.
today, the box arrived after two decades of looking for one. per infocom’s exceptional marketing company, the browsies included in the box are wonderful - official letterheads and employee bulletins from mars corporations.
Callahan's Crosstime Saloon (MS-DOS, 1997)
#DOSGaming
TIL: stacking a baby and using it as a staircase tread is a valid wall climbing strategy in Ultima VII
source: https://www.reddit.com/r/Ultima/comments/1j6y65c/the_great_serpent_hold_heist_taking_their_cannons/
Revolt of Don's Knights (Welforce/Emerald Software, 1996) #DOSGaming
after 25 years i finally cured my dino-fly and got to go on my first flght
i can't believe it took me this long to finally work my way through twinsen's odyssey. it truly is the best possible sequel to little big adventure.
i only wish this particular kind of european-french design style had a modern counterpart. the only later games I can compare it to are Outcast and Beyond Good & Evil.
another obscure King's Quest IV fact: if you finish the game (and graham lives) - you're presented with a "Secret Code" at the very end of the game. my sister and i played the game for years and never could figure out what it was for - we assumed it was some kind of parser command that had to be entered during a subsequent playthrough of the game.
the actual purpose of the code?
when the game first went into print, each copy had a sticker in the corner that allowed the player to enter a draw for door prizes - and the grand prize a trip to merry 'ol england. the idea was that you'd finish the game, get the code, and then send in your submission to sierra to win a prize.
after the first print run was done, the sticker was removed. unfortunately, either (a) no one thought to remove the code from the end of the game or (b) more likely, cheap ass ken wouldn't pay for a programmer to strip out the code and do a new run of the floppy disks.
so everyone who played the game after that got the code without knowing where the hell it was supposed to be used.
when i was a kid, i never knew this alt dark ending to King's Quest IV existed
Hey #VGMWednesday
Are you into metal and a mountain of pain? Last call. Get into the belly of the beast with my favorite tune from TNT: Evilution a commerical Doom 2 WAD.
Everytime this song comes around the game is saying GET READY. HERE COMES EVERYTHING I GOT.